Application Design Go-DES with ADDIE for Implementation the Digital Economy Sharia-Based
DOI:
https://doi.org/10.36275/q967w650Keywords:
Largest Digital Economy, Islamic Economy, ADDIE Model., Islamic Economy, ADDIE ModelAbstract
2021 is the year of the projection to the Indonesian government in the planning of the largest digital economy in Southeast Asia. Therefore, the development and deployment of human resources quality is the main key to achieve the largest digital economy. The initial step in introducing a system of digital economy in integrated from the world of education with the concept of sharia-based. The results of the research showed that the islamic economy in the last 10 years is growing rapidly. The purpose of this writing is the design and application called Go-DES (Go-Digital Economy based on Sharia) with ADDIE : (1) Analyze, (2) Design, (3) Development, (4) Implement and (5) Evaluate. The results of this paper is the design of the application and has the function of: (1) E-Bank there is a Saldo-Ku and E-Godes, as well as (2) E-Market there is an E-ATK, E-Seragam, E-Kantin and E- SPP.
Downloads
References
Aminah, S., 2018. Implementasi Model ADDIE pada Education Game Pembelajaran Bahasa Inggris (Studi Kasus pada SMP Negeri 8 Pagaralam). Jurnal Ilmiah Betrik (Besemah Teknologi Informasi dan Komputer), IX(3), pp. 152-162.
Ansori, A., 2016. Digitalisasi Ekonomi Syariah. Islamiconomic : Jurnal Ekonomi Keuangan dan Bisnis Islam, VII(1), pp. 1-18.
Badan Pusat Statistik Nasional (BPSN), 2020. Tingkat Pengangguran Terbuka. [Online] Available at: http://www.bps.go.id/ [Accessed 29 August 2024].
Badan Pusat Statistik Nasional (BPSN), 2021. TPT Menurut Pendidikan Tertinggi yang Ditamatkan. [Online] Available at: https://www.bps.go.id [Accessed 1 September 2024].
Budy, V., 2019. Indonesia Negara dengan Penduduk Muslim Terbesar Dunia. [Online] Available at: http://databoks,katadata.co.id [Accessed 28 August 2024].
Davis, A. L., 2013. Using Instructional Design Principles to Develop Effective Information Literacy Instruction : The ADDIE Model. Association of College & Research Libraries, LXXIV(4), pp. 1-16.
Fadillah, N., Pratama, A. & Febriantina, S., 2021. Pengembangan Desain Pelatihan Penggunaan Digital Learning Platform bagi Mahasiswa Bidang Pendidikan. Jurnal Ilmiah Wahana Pendidikan, VII(2), pp. 387-400.
Hakim, L., Zainiyati, H. S., Hana, R. A. & Alimina, S. F., 2021. The Implementation of ADDIE Al-Quran Hadith Learning Design Model at MTs Assathi' Karas. EDUKASIA : Jurnal Peneltian Pendidikan Islam, XVI(1), pp. 113-124.
Hamdani, 2011. Strategi Belajar Mengajar. 1st ed. Bandung: Pustaka Setia.
Ismail, 2011. Perbankan Syariah. 1st ed. Jakarta: Kencana Prenada Media Group.
ISO/IEC 9126-1, 2001. Soft Engineering - Software Product Quality - Part 1, New York: Ganeva.
Kementrian Keuangan - Republik Indonesia, 2021. Ekonomi Digital Indonesia Diprediksi Tumbuh Delapan Kali Lipat di Tahun 2030. [Online] Available at: https://www.kemenkeu.go.id/ [Accessed 9 August 2024].
Kementrian Komunikasi dan Informasi - Republik Indonesia, 2020. Study Ekonomi Digital di Indonesia sebagai Pendorong Utama Pembentukan Industri Digital Masa Depan. [Online] Available at: http://balitbangsdm.kominfo.go.id/ [Accessed 31 August 2024].
Machmud, A., 2010. Bank Syariah Teori, Kebijakan, dan Study Empiris di Indonesia. 1st ed. Jakarta: Erlangga.
Majdi, M. Z., Rizkiwati, B. Y. & Suandi, R., 2018. Analisis Pengembanagan Bahan Ajar Ekonomi dengan APP Inventor 2 terhadap Kemandirian Belajar. JPEK, II(1), pp. 19- 35.
Naziihah, A., Herwanto, D. & Nugraha, B., 2021. Rancang Bangun Aplikasi Sis-Log In Apps guna Mempersingkat Distribusi Hasil Pertanian Sayuran. JANAPATI : Jurnal Nasional Pendidikan Teknik Informatika, X(2), pp. 110-122.
Novaeni, N., Dharminto, Agusyahbana, F. & Mawarni, A., 2018. Pengembangan Aplikasi Edukasi Kesehatan Reproduksi Remaja Berbasis Android untuk Pembelajaran Biologi di SMA Pius Kabupaten Purworejo Tahun 2017. Jurnal Kesehatan Masyarakat, VI(1), pp. 138-147.
Nugroho, A., 2010. Rekayasa Perangkat Lunak Berorientasi Objek dengan Metode USDP (Unified Software Development Process). 1st ed. Yogyakarta: Andi.
Nurani, M. I. S. & Ardiyanta, A. S., 2019. Pengembangan Media Pembelajaran E- Modul Kelas Maya Sistem Komunikasi Digital. JOEICT (Journal of Education and Information Communication Technology), III(1), pp. 47-54.
Prasetyo, H. & Sutopo, W., 2018. Industri 4.0: Telaah Klasifikasi Aspek dan Arah Perkembangan Riset. J@ti Undip: Jurnal Teknik Insustri, XIII(1), pp. 17-26.
Rachmadyanti, P. & Gunansyah, G., 2020. Pengembangan Ebook untuk Mata Kuliah Konsep Dasar IPS Lanjut bagi Mahasiswa PGSD UNESA. Dwija Cendekia, IV(1), pp. 83-93.
Rosa & Shalahuddin, M., 2014. Rekayasa Perangkat Lunak Terstruktur dan Berorientasi Objek. 1st ed. Bandung: Informatika Bandung.
Downloads
Published
Issue
Section
License
Copyright (c) 2024 Billy Nugraha, Soma Satria, Gading Adithia Famella

This work is licensed under a Creative Commons Attribution 4.0 International License.